2 A Real Example
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NOTES 1. although this
is the currently available type of dopesheet in London, it is not
ideal for modern practice using digital technology; a lot of space
(above the blue box in the illustration) is wasted on a traditional
dopesheet for indicating camera moves - space that for digital compositing
would be better used for more animation levels 3. FTG. = footage,
or total length. 4. SOUND the breakdown of the soundtrack will be written
here for lip-sync. 5. ACTION can be used to indicate key events in the scene, e.g. “balloon bursts” 6. frm. = frame number. Some productions may well use timecode as well to place the scene’s position within a production precisely. 7. the separate levels of animation; usually the column to the extreme right will contain the background 8. CAMERA this is the column in which opticals and moves are indicated 9. SHEET this is of course the page number. When there is more than one sheet in a scene, I recommend indicating the number thus: 1/3 – this would mean that this is page 1 of a total of 3, (so the last sheet would be marked 3/3) |