7 Opticals Fade The simplest optical is a fade in or out. In the first example, we dope a simple fade out. In this example, a half second fade out is indicated. (Note that the correct use of the word "fade" means that the entire image goes to or comes from black. If any part of the image remains, you will need to do a dissolve, of which see more below).
Note: the last "arm" cel is ringed in order to draw the compositor's eye to the fact that this is a repeat use of Arm 1 It is a good idea to ring any cel where something happens that may catch a compositor out. For example, you might have a sequence of cels A1,A2,A3.......etc. Suppose that for some reason A23 is not used. Then it would be a good idea to ring A24 to draw attention to the skipped drawing. A note can also be made in the right margin of the dopesheet e.g. "No A23". Dissolve or Mix A dissolve is really two fades on top of one another - one in and one out, hence the crossing red lines on the dopesheet below. Although in digital technology the dissolve is actually achieved by the software simply making an image more or less transparent, I recommend sticking to the old convention: regard a dissolve as being two cross fades; it will make more complex opticals easier to deal with.
Here, through the magic that is animation, a man's hat fades off in half a second The sloping line under the H1 cel draws attention to its change in opacity. Although the hat is fading off, the correct
way to show this optical is as a mix (dissolve), hence the red cross shape. Since a blank cel is invisible, the nett effect is that the hat becomes progressively more transparent over the 12 frames until it has disappeared. Finally, an example of a mix where one object replaces another. The hat artwork is held as it mixes off and the pineapple is animating as it mixes on, then holds on PA2. Hopefully, the rest is self-explanatory:
"In
camera" opticals are virtually unique to animation. In the
early days of live action cinema, opticals were all done in the
camera. When film laboratories got more sophisticated, opticals
would be done there as they were far easier to control. However,
straightforward opticals were always done in the animation camera.
You can of course have opticals done after the animation process
in your post-production house, but it simply adds more work to the
post-production process. The upshot is that most straightforward
effects and opticals are still done "in-camera" (in software)
in animation. Conclusion
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....and the other rules are as follows: > 8 - doping rules