Jeff’s UK-centric Glossary of Animation / Film

Terms in italic have their own entries


 

1 bit

an image that consists only of black and white pixels. In traditonal photography, this would be referred to as a high con(trast) image.
Compare with greyscale
 

2K

=2,000 a shorthand way of describing the 1920 x 1080 resolution of HD TV, or more accurately the cinema resolution of 2048 x 1556. 4K resolution has roughly 4 times more pixels and is preferred for cinema use. An 8K ultra high definition TV format is under development in Japan
 

3:2 pulldown

a method of displaying movies shot at 24 frames per second on NTSC (American) TV which in effect shows 30 frames per second
 

10 bit

for many years, 8 bit colour was regarded as the standard - this effectively meant 16.7 million shades of colour being available. It is now more usual to strive for 10 bit color, which produces far more shades = subtleties, particularly for cinema usage. One advantage of 10 bit colour is the virtual elimination of banding
 

acquisition

the means by which video/film material is originated; a movie film, for example, may be acquired on 35mm motion picture stock, other productions may be acquired on video tape etc
 

additive (colours)

when colours are added together, such as when coloured lights shine together, this is known as additive colour. A yellow colour, for example, will be seen when equally bright red and green lights shine on one spot
 

airbrush

the traditional airbrush is a loved / detested paint tool that works similar to a spray can, using compressed air to lay a film of very fine paint droplets down. It is ideal for painting soft fluffy imagery like clouds. Well emulated in digital media
 

alias vs. anti-alias

bitmap images can appear to have ragged edges in their "raw" (aliased) state. A technique called anti-aliasing feathers the edges. See the page here for more
 

alpha channel

means of representing transparency in a computer graphic
 

ambient light

an overall non directional light source. An example of ambient light would be the appearance inside a very heavy daytime fog; everything will be evenly lit without highlights or shadows
 

amplitude

term used in sound = loudness
 

animatic

this is a full length video (or other medium) that is as near as possible to the final production in terms of framing and timing but minus the animation, so it is more like a slide-show. (At its simplest, it may just mean filming the frames of the storyboard).  Also refererred to as a "leica"
 

animation

a tedious way of making moving pictures
 

armature

the "skeleton" of a model such as in clay or plasticine animation that is under the "skin" and can articulate, usually by means of ball and socket joints
 

artefact / artifact

the dictionary definition is: a man-made tool or object. In digital imagery, we use the term to describe blemishes etc that appear in an image that are a result of technology and not designed to be there intentionally. For example, poorly compressed images tend to show nasty little artefacts on the edges of shapes
 

Antics

the great great grandaddy of all computer ink and paint programs

aspect ratio

the relationship of the width of a video or film frame to its height, the two most common being 1.333:1 (4 x 3) and 1.77:1 (16 x 9). UK cinema widescreen is 1.85:1

AVI

picture file format for moving images (including sound) on computers - more common on PCs (see Quicktime). Depending on the codec being used, AVIs can be pure uncompressed imagery or can be heavily compressed
 

banding

distinct shades seen in colours that should instead appear seamlessly gradated
 

bar sheet

looking a bit like a dope sheet, but in horizontal format - this is a frame breakdown of sound, usually dialogue or music. (It was called "bar sheet" because originally it would have been divided into bars of music). This can then be used as the timing basis for animation. A well designed bar-sheet will use frame spacing the same as on the dope-sheets for the same production so that it can be cut up and pasted in to the sound column of the dope-sheet
here  is a part of a very simple bar-sheet which I designed for breaking down timecoded sound (this is 25 frames per second)
 

bg

abbreviation for "background"
 

bit depth

the accuracy with which digital information is stored
 

bitmap

a computer graphic composed of little (usually square shaped) blocks called pixels.
See also vector graphics

boiling

this is the shimmering effect in hand drawn animation where lines are copied over and over in a sequence of drawings. Originally due just to the mechanics of  trying and failing to copy lines exactly by hand, it is sometimes introduced deliberately as a stylistic feature in computer generated animation - random fluctuations in line quality may make the animation look hand drawn
 

breakdown

the frame by frame analysis of sound tracks so that animation can be frame accurately synchronised to the sound
 

camera shake

a traditional animation cliché - when something violent has occurred, such as an explosion, a heavy weight has hit the ground, or door slammed, the entire scene can be seen to shake
 

cel

traditional: a sheet of clear plastic on to which artwork is painted. A scene would be composed of up to 6 or so layers (levels) of cel.

digital: same usage, but of course the limitations as to number of levels no longer exist.

CGI

computer generated imagery

chroma

colour
 

chromakey

a means of separating a foreground image from its background by use of chroma. Most often used chromakey colours are blue or green
 

click track

a recorded beat used to synchronise animation to
 

clock

a countdown to the start of a film or commercial used to help cue up the start. Often consists of production title, date etc. plus a schematised image of a clock with just a second hand counting down
 

CMYK

four primary colours (cyan, magenta, yellow and black) of subtractive colour processes. Exclusively used in printed media, not film or video
 

codec

= compress / decompress - think of a codec as being software on your computer that enables you to record or play a specific type of moving image file such as an AVI. Each codec differs in offering various amounts or methods of picture compression, hence quality
 

colo(u)r bars

a still image of vertical strips of saturated colours used by technicians to calibrate colour fidelity
 

colour depth

a value which determines the maximum number of colours and shades that can be used in a computer graphic or digitally generated image
 

colour space

this is a way of describing the range of colours available within graphics systems. There are specialised colour spaces such as Adobe RGB and one widely used colour space called sRGB which has a reduced gamut, but is "understood" by almost all digital graphics devices
 

colour temperature

the colour quality of light (whether it is "warm" or "cool"); it is measured using the Kelvin scale. The colour temperature of daylight, for example, is approx. 5500ºK. If a camera is using film or sensors for a specific colour temperature and the light is not of that colour temperature, the colours will be recorded incorrectly. Colour temperature can be adjusted with filters over lights or the camera's lens. Another, easier, way is to set the camera's white balance for each scene. As a last resort, footage shot with incorrect colour temperature exposure can be tweaked using colour correction in post production.
Colour temperature of a computer or video monitor can also be adjusted. Normally set to somewhere around 6000ºK (adjust until greys look grey and whites look pure)

 

component (video)

system of video signal distribution that offers the best picture quality in terms of colour purity etc.
 

composite (video)

one of the worst forms of video in respect to picture quality. Fortunately dying slowly out
 

compression

many image files, both still and movie, can be greatly reduced in size using compression. Lossless compression gets rid of redundancy but leaves the image pristine. Lossy compression reduces the size of images by throwing away information that the eye should not miss. Done badly, lossy compression can cause visible artefacts.
 

cropping

when one shape of image is to be shown on a different shape of display, there are only two ways of showing the image: you can use the entire image, which will then leave blank spaces, or you can crop the image - that is, deliberately chop off part of the original image
 

crossing the line (don't!)

the rule for composing shots where two characters are speaking. Imagine a line joining the characters. For editing to work unobtrusively, the camera must always stay one side of this imaginary line for every shot within the scene
 

cutout animation

pre-computer: card or paper was animated directly under camera. Computer: programs such as Flash are the digital equivalent
 

cutting frames

extra frames added at the beginning and or end of a shot
 

cycle

any repeatedly looped animation e.g using drawings 1,3,5,7,1,3,5,7  etc.
 

depth of field

photography / live action: depth of field is two numbers which predict how much of a scene will be in focus, given as distance from the camera. The depth of field is affected by how much the lens is "stopped down" - the closer a lens comes to being like a pin hole, the greater the depth of field (the more will be sharp). This effect can be replicated, with some effort, in animation
 

diffuse lighting

3D cgi term. Lighting that is directional but soft, like illuminating something made of velvet or very dry skin
 

dissolve

see mix
 

dither(ing)

method by which the apparent colour depth of a graphic can be increased; derived from the 19th century pointillism painting style.
See this page  for more
 

DivX

a high quality codec especially good for live action
 

dope sheet

or dopesheet or exposure sheet - timing chart written by animators. Extensive notes on writing dope sheets can be found on this site
 

down-res

reducing the resolution of an image or film
 

dpi

= dots per inch. A way of specifying the resolution of a bitmap image in printed media. DPI settings are normally of interest in animation only in order to specify the degree of detail needed when scanning in images
 

Droste effect

this recursive effect is named after a Dutch brand of cocoa: on the label of the Droste tin is an image of a nurse and she holds a tray. On the tray, is a tin of Droste which in turn has on it an image of a nurse holding a tray....and so on. Using animation and/or special FX, it is possible to create apparently endless zooms with this sort of repeated imagery
 

DVI

= Digital Visual Interface. For connecting digital video equipment. See also HDMI
 

ease in / out

see fairings
 

exponential

one type of mathematical curve. If you move towards a target at a constant speed, the target seems to be speeding up the closer you get to it - this apparent acceleration is exponential.
 

fade in / out

a fade in is where the screen starts totally black and lightens until the picture is 100%. A fade out is the opposite. Note that you only come from or go to black in fades. If, say, the screen were to slowly turn 100% blue, this would be dissolving to blue, not fading to blue

fairings / fair in /fair out

acceleration or deceleration at either end of a move, whether of camera or artwork. For instance, a 12 frame fair in means that the move starts from rest, then in half a second accelerates up to speed. The American terms "ease in / out” are sometimes used

feather(ing)

softening the edge line of an object in an image, usually when the object is to be cut out then composited on to another image
 

field  (1)

a unit of area that is the shape of an animation frame. A 12F, (a “12 field”) for example, is a 12 inch field – this being its width. The height of the field will depend on the aspect ratio

field  (2)

in standard TV, a frame is made up from two fields - see interlace

field chart

also known as a graticule. A guide printed on to acetate showing the dimensions of animation fields. Field sizes most often used are between 2F and 16F

field render

It is possible in some animation software to render individual fields. This is done to obviate strobing caused by fast animation whose outer lines are too sharp. I would advise never to use it but instead use any available form of motion blur.
see interlace
 

fill

filling an area on a cel with colour – the job of the cel painters

Flash

vector animation software made by Macromedia (now part of Adobe). Originally developed purely for web use, it is also widely used for broadcast animation work. The newer Flash MX variant, although still an animation tool, is also part of a very complex set of components for highly interactive web content. For straightforward narrative broadcast work, it is far better to use dedicated programs like Anime Studio, Toon Boom and Tab

foley

sound effects that are added after animation has been completed. A classic foley effect is someone treading in a tray filled with gravel to create the sound of footsteps

foot

an imperial measure, equal to 12 inches. When an animator uses the term "foot”, it means 16 frames. This is a historical throwback to the time when 35mm film ran at 16 frames per second, (before sound!). Since there are 16 frames of film per foot of film stock, the terms “second” and “foot” became synonymous and it is has stuck

footage

the length of a film or piece of film. It is now rarely used as a literal measurement (e.g. "6 feet long") but simply means running time and can be expressed in seconds, minutes etc
 

frame rate / framerate

the number of frames per second a film is intended to be seen at. Silent films ran at 16 frames per second, cinema films are generally at 24 frames per second, European TV runs at 25 frames per second...and so on
 

frequency

in sound: how high or low a musical note is. This is directly analogous to colour in the visual realm, where different colours are due to their frequency value in the electromagnetic spectrum
 

FX

abbreviation for "effects", which in turn usually means special effects
 

gamma

a setting used that determines the overall contrastiness of images. If in doubt, go for a default value of  2.2. This is suitable for most applications
 

gamut

the range of colours that any specific device (a monitor, for example) can reproduce - this is never going to be all visible colours
 

gate

(film only) the small aperture in a film camera in which the frame of film is exposed to light. The equivalent in a modern video camera will be some variant of a CCD array

GIF

bitmap file type best not used for animation - with the exception of specialised use on the web - note that you can have more than one image within one single "animated gif" and so create very simple looping animation:

animated GIF using 17 separate frames  

grading

the tweaking of colour balance in post production. This can be subtle, as in making the overall image, say, warmer, or be a profound alteration to a scene's appearance. Will usually take place at the telecine stage if footage has been originated on movie stock
 

greyscale

this is one of two possible kinds of black and white images; greyscale is a black and white image that also has tonal information - that is, it is made of black and white pixels plus a range of greys between them. Compare with 1 bit
 

graticule

see field chart

HDMI

(High-Definition Multimedia Interface) uncompressed, digital-only audio video interface. HDMI provides an interface between any audio video source, such as a DVD player and an audio and/or video monitor, such as a digital TV over one cable. Backwardly compatible with DVI
 

HDTV

high definition TV (that is, it's sharper looking and has more picture information than SDTV  - regular TV). Beware! This is not one single standard. Frame rates and actual resolutions vary and there are arguments about the relative merits of interlaced versus progressive scan still to be settled
 

hold

when an action "freezes", that is remains the same for more than one frame, it is a hold
 

HSV or HSB

An alternative way to measure or describe colours to RGB.
HSV or HSB describes a colour using: H = hue (colour) S = saturation V = brightness
 

hue

another word for colour
 

inbetween (-er)

inbetweens are the drawings that fill-in between the keyframes. The inbetweener is the person who draws them

inch

an inch is a so-called “imperial” measurement (see foot as well). It is 2.54 cms. Animation field sizes are normally given in inches

ink

US term for trace
 

interlace

in SD (standard definition) video, each frame is made of two interlaced "fields". An SD TV picture has roughly 600 lines; the first field will show lines 1,3,5...etc and one fiftieth of a second later the second field will display even numbered lines 2,4,6..etc. The viewer's brain combines the two fields which are seen as simultaneous frames shown at 25 per second. See also progressive scan. These figures are for the European PAL system. The American NTSC system runs at 30 frames per second, so each field will be seen for one sixtieth of a second.

HD (high definition) video comes in various "flavours" some of which use interlace and some don't

See also progressive scan and segmented frame
 

jitter

an image that shakes or fluctuates rapidly is said to jitter
 

JPEG

bitmap file type that uses lossy compression. File extension names:
JPG  JPEG  JPE
 

JPEG2000

a newer type of jpeg file. Uses superior compression method plus lossless compression. Can have alpha channel. File extension names:
JP2  JPC  J2K  JPF
 

key frame
    key animator

a keyframe is a main pose within a sequence of animation. A key animator will draw key poses and indicate the timing and number of inbetween drawings required

layout

a good storyboard frame is almost a miniature layout drawing. The layout should show the placement of characters in a shot, the extremes of their actions, their scale relationships to one another and to the background. It is drawn to the same size as the final animation. If it is not too cluttered, indications of camera moves can also be put on the layout drawing, otherwise the camera moves are indicated on a similar looking but less busy separate camera guide

leica

pronounced like-er. (The name of a German camera). Another word for animatic
 

letterbox

the shape of images used in modern film or TV production as distinct from the so-called "square" shape, (in fact 4 x 3), used in the early days of both cinema and TV. The term can also be used to describe the black bands above and below a picture used on TV when displaying a wider screen shape when cropping is to be lessened or lost altogether
 

lightbox

a box with a light in it. Photographers use them to check transparencies, 2D drawn animators use them to animate on
 

line test

the animation drawings are shot on film, tape, or disk so that the movement and timing can be checked before colouring takes place
 

lip sync

the synchronisation of characters’ mouth movements to a soundtrack. Usually in animation, the dialogue soundtracks will be recorded before drawn animation commences as it is far easier that way round

live action

it is not always straightforward to distinguish live action from animation, but as a rule: live action is the photographing of subjects in the real world using a camera that runs continuously, the most common speed being 24 frames per second
 

lossless

see compression
 

lossy

see compression
 

luma / luminance

brightness =shade
 

lumage

a form of cutout animation using backlit semi-transparent plastics
 

luma key

a means of separating a foreground image from its background by use of differences in luma
 

master

this is the general term for a first generation tape etc. A digital copy will normally be identical, but in pre-digital days the master was a unique and irreplaceable item
 

matching

this is where an element of an animation scene must be seen to go behind another element. Often this happens automatically because one element may be in front of another, but there are often instances where one part of a scene is partially in front of and partially behind another part and this is where the bit that would be hidden must be drawn or rendered  that way - it needs to be matched

matte / matting

a matte is usually a black and white image. It represents those parts of one image that will be cut out then pasted on top of another. Mattes are derived from alpha channel, luma key or chromakey information.
 

mix

picture: best thought of as a fade-in happening simultaneously with a fade-out (aka dissolve). The visual effect is of one scene becoming progressively more transparent as, at the same time, a second scene becomes more opaque and replaces the first.
The word "mix" is also used in sound and in this case it is to do with the relative sound balance and equalisation etc. between different tracks

motion blur

this is an effect created in 3D cgi and sometimes faked in 2D; whatever moves in a scene is deliberately blurred. The faster the movement, the greater the degree of blurring. This emulates what happens in live action and can make a scene easier on the eye.
Motion blur is different to a regular blur; a regular blur is like softening an image until it is out of focus. Motion blur should only occur in the direction of movement - like a comet's tail
 

motion capture

key points on (usually) an actor are tracked so that their xyz positions are recorded over time. This data can then be used to transfer realistic movements to computer generated models.
 

motion control

use of computer to capture the movements of a camera in live action or stop motion. Enables moves to be duplicated precisely for special effects work. Readout data from motion control rigs is used in 3D cgi for matching animation to live action.
 

motion tracking

using software to lock on to an area in a shot, then follow that area from frame to frame. For example, using motion tracking, you can replace the number plate of a car in a film sequence
 

MPEG

a (compressed) bitmap file format expressly for moving images including sound; comes in various "flavours", one of which (MPEG-2) is used for publishing programmes on DVD. MPEG4 has better compression and is likely to become standard, for example in high definition and digital TV transmission
 

mp3

the most widely used of several available sound file formats using compression to reduce file-size compared to the "raw" original
 

multiplane

a pseudo 3D effect created in 2D animation by separating artwork at different values in the z axis. (In plain English, the animation cels are placed at varying distances from the camera. Thus, if the camera moves towards the artwork, the distant artwork will seem to move slower towards us and nearer artwork will seem to move faster. The effect is of real depth, though the artwork itself of course remains flat)
 

noise

this is a technical term meaning any random meaningless data added to either a picture or sound. Whilst noise is usually regarded as undesirable, some forms such as film grain may be actually added to produce a less clean and mechanistic look to an image. (See also boiling)
 

NTSC

TV system used in USA, Japan and elsewhere. It runs at 30 frames per second and so broadcasting movie films shot at 24 frames per second rquires the use of 3:2 pulldown
 

ones

(aka singles) - where one animation drawing or artwork instance is used per frame. In traditional drawn animation, much work can be saved by using twos instead
 

onion skin(ning)

in drawn animation, an animator will draw on sheets of paper that become semi-opaque when illuminated from below as on a lightbox. This effect, of semi-transparency, is often emulated in animation software where it is known as onion-skinning. The idea is that you see up to several consecutive frames of animation on top of each other at one time so you can check that the movement flows smoothly
 

opaque

US term (rare) for paint
 

optical

an effect that used to be carried out in-camera: fade in, fade out, dissolve (aka mix)

original

term used on tapes to indicate that it is raw footage; in live action, this would be the tape that has actually run through a camera. Pretty much meaningless for animation
 

paint(ing)

traditional: the cel, having been traced, was turned over and acrylic paint applied. When it was dry and the cel was turned back the right way, the paint would be almost perfectly flat.

digital: a click of a mouse and a whole area is painted. Usually, the colour is opaque so that when one cel goes over a background or other cel, it obscures what is behind it. (Transparent colours are of course used for such things as water and dust etc.)

PAL

TV system used in most of  W. Europe, Australia and elsewhere. It normally runs at 25 frames per second. Cinema film is shot at 24 frames per second. When film is shown on PAL TV, it is generally run at 25 as the slight speed up is not noticeable, (the exception being for people with perfect pitch)
 

pan

in live-action, a pan is the horizontal swivel of the camera as, for example, when it sits on a static tripod and follows someone walking across a room. (The vertical equivalent is called a “tilt”). In 2D animation, this effect is pretty much impossible to achieve as every element of an image would have to change in perspective. The word “pan” therefore has its own usage in 2D animation and generally means any movement in any direction of either characters or the camera itself except for moves “in z” – that is towards and away from the camera.

Note that the live action term that would best describe an animation “pan” is “dolly” or “track” – that is, a shot where the camera itself is moving through space

pan and scan

when TVs were all 4 x 3 aspect ratio, showing a widescreen film presented a problem. One solution was to letterbox it. But if the film were in an extremely wide format such as Cinemascope, pan and scan might be used. This entailed an operator deciding which part of a scene was most important and if necessary, panning during each shot
 

particles animation

2D and 3D cgi software animation option to create many physical effects such as smoke, fire, water etc. based on streams of  "particles". These can be as simple as tiny dots or any other small shape repeated many times
 

path

term often used to describe the non-linear movement of an animation element or the camera within a scene. It will be drawn as a guide on the camera layout.
In vector graphics, this is the line between two control points

pegbar

a thin strip of metal or plastic on to which animation drawings are placed to keep them in register. Also referred to just as “pegs”, though in fact pegs have a subtly different meaning – see below

pegs

a regular “Acme” pegbar has a round peg and two long shaped pegs. Generally speaking, most people in animation will now use the term “pegs” when referring to the location of the round centre hole on panning artwork. The first round peg hole will be the “A” centre, the next “B” and so on. (These are precisely 8 inches apart). picture

pencil

a graphite-based digitally operated drawing device which is used to make marks on paper

pillar box

this describes the two black areas to the left and right of a displayed picture that occur when, for example, you show a 4 x 3 picture on a 16 x 9 display
 

pitch / roll / yaw

3D terms: these are three movements about a point. The easiest way to describe them is by reference to the movement of an aircraft:
Pitch is movement of the aircraft climbing or descending, roll is rotation along the length of the craft and yaw is movement from side to side

    < -   click on the thumbnail image to see diagram  
 

pixel

bitmap images are composed of tiny (usually square) elements called pixels, much like the dots of a half-tone newspaper photograph

pixel aspect ratio

pixels are usually square, (an aspect ratio of 1) but not always. When they are not square in shape, they will have a pixel aspect ratio greater or less than 1

pixelation

the blocky effect you see if a bitmap image is enlarged. One common example is its use to cover the face of someone on TV in order to hide their identity. Not to be confused with the next entry...
 

pixilation / pixillation

moving real-world things or people around and shooting them frame by frame - animate your favourite furniture!
 

PNG

a bitmap file type that can have lossless compression and an alpha channel
 

post production

last stage of the film production process, where the "raw" footage is edited, special effects are added, sound dubbed and so on
 

POV

= point of view, eg "we look up to see owner from dog's POV"
 

primary (colour)

these are basic colours from which all other colours can be mixed
 

progressive scan

video in which the whole picture is shown as one frame (25 per second in PAL, 30 per second in NTSC), which is similar to a film frame and will always help give a "film look". The opposite is interlaced
 

Quicktime

Apple's proprietary moving image (and sound) file format. Mostly used on MACs, but also commonly used on PCs where files will normally be suffixed .mov
 

ray tracing

3D cgi rendering option based on the path taken by light to reach the viewer from a scene. Particularly useful for emulating realistic reflections. Care must be taken in limiting iterations (how many times the light bounces around) or render computing time increases out of control
 

render(ing)

producing the final image from the draft work; (in 2D, the draft stage is the line-test, in 3D it is wireframe anmation). The rendered image is the one seen in the finished film
 

render farm

a facility that takes incoming animation data and does the rendering on dedicated banks of computers. Of particular use in 3D cgi, where high resolution imagery and techniques such as ray-tracing etc. can reduce rendering speeds to a crawl
 

resolution

how much information is present in media - how sharp a picture is, how accurately recorded a sound
 

RGB

= red, green, blue. Values of these three primary colours are used in some graphics file formats to describe colour value. Component video is usually based on RGB. Note that a very small range of colours in CMYK cannot be reproduced using RGB
 

RGBA

= red, green, blue, alpha. Used in bitmap graphic files. The alpha channel represents transparency
 

rotoscope /rotoscoping

animation drawings based on or copied from live action imagery
 

roll

see pitch/roll/yaw above
 

rostrum

the large table plus column(s) and camera cradle used in a traditional animation rostrum camera set-up. Although now almost entirely replaced by software, the convention of referring to an animation camera as though there is still a physical one continues
 

rushes

aka "dailies". The footage generated in one day on a particular production. On major productions, the relevant crew will assemble to view the rushes each day together with the director
 

sampling rate

how many times per second a measurement is taken in recording sound
 

saturation

the amount of colour in an image; when the saturation is zero, there is no colour, so you are left with a greyscale image
 

scene

in live action, a scene is one location within a story (e.g. a kitchen). A scene may consist of separate shots. Scene in animation is often used to mean what would be understood to be a shot in live-action (see below)
 

sdi

= serial digital interface using BNC leads, professional use. High quality inter-connect for video signals. All video and audio data travel down one single cable.
 

SD(TV)

standard definition TV, approximately 600 lines resolution as distinct from HDTV = high definition
 

self trace

in drawn animation, refers to ink lines that are coloured the same as the areas they enclose. The effect is thus that there are no visible trace lines
 

SF = segmented frame

this is a special instance of interlace used only in high definition TV. There are 2 fields as in normal interlaced pictures, but each field represents exactly the same moment in time
 

SFX

short for "special effects"
 

shade

another word for brightness or luminance, though the term may also be used when describing different nuances in colour
 

shot

best described in live-action terms: whenever you start the camera rolling, you are starting a new shot
 

Shockwave

a file format related to Flash, though not so widely used online. It is more used for "authoring" CD ROMS. If you do need to play Shockwave files, you need to download a plug-in from Adobe. Files produced by Shockwave are called ".DCR" - don't be confused into thinking it has anything to do with .SWF - that's the file format of Flash
 

 slate

similar to a live action clapper board – this is simply text placed before a shot indicating the scene and shot number that follows. It can be anything from 1 frame long upwards and can also include details such as the length of the shot, the animator’s name, production details, special instructions to the editors and so on

specular lighting

3D cgi term. The effect of a directional light hitting a shiny surface which causes sharply defined highlights, like on a polished snooker ball
 

special effects

(SFX) the term covers many different ways of altering the appearance of raw imagery. An effect may be as simple as adding a blur or may involve very complex effects animation, such as explosions
 

sRGB

a version of RGB colour space with a reduced gamut to RGB proper. If you are offered a choice of colour space within an application, always choose sRGB as its use is almost universal
 

stopframe

or stop-frame: all animation is in essence stopframe, but the accepted use of this word is for describing the photographing of (physical) models frame by frame as distinct from drawn animation or cgi 3D
 

storyboard

the story of a production in pictures, together with dialogue and indications of framing, action, camera moves, transitions between shots, music, sound effects. Pre-printed storyboard pads can be purchased

strobing

the very unpleasant juddering that sometimes occurs within camera or artwork pans. It only occurs at particular speeds but is also dependent on other factors like image contrast and colours etc. Apart from experimenting with different movement speeds, there are two other ways to reduce the problem: first, blurring the edges of objects moving across screen will help. (See motion blur).
A second way of helping for SD television is to use field rendering. Effectively, you create twice as many frames as normal and each one is seen for just one television field. This option is not available if you are working in motion picture film or in HDTV using progressive scan
 

stroke

in vector graphics: control points placed on a path that control its colour and width. Strokes can, for instance, be used to create the appearance of a dip-pen line

subtractive (colours)

this is the description of how coloured inks and paints mix together as in print work or painting on canvas. The four most commonly used subtractive primary colours are CMYK - cyan, magenta, yellow and black
 

SWF

"Small Web File". The output file generated by Flash and other software for sending (mostly) vector animation over the internet. It doesn't stand for Shockwave file
 

telecine

the transfer of movie films to electronic media, such as hard disk, video tape or broadcast
 

TGA

( "Targa") a common bitmap file type that can have an alpha channel
 

TIFF

a common bitmap file type that can have an alpha channel. There are many variations of TIFFs, so if exchanging files, agree on a type. File extension names:
TIF  TIFF
 

timecode

a way of designating and identifying every frame with a unique number. A typical timecode reading might be:  01:10:00:00
The number pairs are respectively hours, minutes, seconds and frames. The first value is always zero rather than '1'
 

trace / tracing

traditional: the animators’ line drawings were copied on to cels, either by hand drawing using technical or dip pens, usually in ink, or automatically by some sort of photocopying process. The result was a line drawing, (most often black), which was then used as a boundary line to paint up to on the reverse side of the cel

digital: in the UK we now mostly use the American word “ink” to describe the element of a cel that was drawn by the animator. It can itself be coloured and is also used, as in traditional methodology, to “hold” the areas of paint. In some digital ink and paint systems, the animator’s line remains a bitmap; in others, it is vectorised before painting

track in / out

this is where the camera moves towards or away from the artwork; in 3D, this is a move in the z axis. (When animation cameras were real cameras, this meant they moved up or down their supporting columns). The term has the same meaning as in live-action. It is sometimes, incorrectly, referred to as a “zoom”, – a zoom shot in live-action or CGI is achieved by altering the focal length of a lens, hence perspective and depth of field alter as you go between a wide angle type shot and telephoto. The effect can be very different from physically moving the camera

twos

(aka doubles) - as distinct from ones  - each animation drawing or artwork instance is held for two frames. Most animation can be done this way without problem, but very fast movements should be animated and shot on ones or unpleasant juddering will be seen
 

up-res

"up-resing" uses software or dedicated hardware to take an existing standard resolution image or film and make it appear to be in high definition. This is done by "inventing" more information in the imagery by interpolation from what is in the source imagery. The results can be surprisingly effective
 

vector graphic

the alternative to bitmap graphics. The lines of a vector drawing are actually mathematical curves which connect up control points (vertices). Unlike bitmap images, a vector graphic can be enlarged to a very large degree without ill effects like blockiness or fuzziness

wav

sound file format, normally higher quality than compressed formats such as mp3
 

white balance

unlike the human eye, a camera will normally only record colours correctly at one  specific colour temperature. But you don't need to know the colour temperature to film correct colours; a sheet of white card can be held up to the camera and a white balance reading taken. The camera will then "know" what is supposed to be white in that scene and record all colours correctly
 

whizz lines

extra lines added to indicate fast movement - a crude way of approximating to motion blur
 

widescreen

usually a shorthand way to describe the 16 x 9 picture aspect ratio used in modern TV production. Cinema production often uses a similar aspect ratio, but there are also far more extreme letterbox picture shapes in use
 

wireframe

the first stage in cgi 3D before an object is rendered. As the name implies, the imagery looks as though it is drawn in thin lines. As far less computation is required to represent wireframe images, they may sometimes be used to test animation timing
 

xyz

the 3 axes of movement in space possible. See below:
 

x axis

East West movement (left to right) is in x
 

yaw

see pitch/roll/yaw above
 

y axis

North South movement (up and down) is in y
 

YUV

a format of video that uses minimal compression in order to reduce the amount of data created by RGB. Note that some graphics software enables you to produce YUV files, but this is very rarerly needed
 

z axis

 movement towards and away from the camera is in z
 

Copyrightri© Jeff Goldner 2003 - 2008      last revision 25 Sep 2008


 

 

UK / US Dictionary of Animation Terms

 Some film and animation terms are different in the UK from the US

                         
   

UK Term                                                       

 USA Equivalent 

bar sheet

timing sheet

billion (1,000,000,000,000) [million million]

trillion (A US billion is 1000,000,000)

cutting frames

frame handles

dopesheet OR dope sheet OR x sheet

exposure sheet OR worksheet

fairing (in / out)

ease in / out OR slow in / out *

grader / grading

timer / timing

graticule

field chart

laying tracks

dubbing

mix

dissolve or cross dissolve

mute (no sound)

M.O.S. (“Mit Out Sound”)

painting cels

opaquing (not common)

picturehead

moviscop

rostrum (animation rostrum)

stand (animation stand)

rushes

dailies (“rushes” also used)

tracing (cels)

inking

tracking in / out

dollying in /out  OR crane OR zoom

Copyright © Jeff Goldner

 

 

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