"PIXELS AND PEGBARS"


A collection of articles on some of the technical aspects of animation and computer graphics which are not always easy to track down. I hope you will find them useful.

        
Jeff Goldner t/a Animation Post, London UK

Brickbats, comments and suggestions are all welcome. Email:
 

 

©  All material on this website is copyright Jeff Goldner unless otherwise attributed.   Reproduction of the written and graphical elements of articles in the "Pixels and Pegbars" section only without express permission for personal use only is fine. Reproduction for commercial use is forbidden.

 

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about "Pixels and Pegbars"


An introduction to the notes below and some thoughts about animation and computers


 

 

the animation workflow


All animation projects are unique, but most reflect a similar workflow. This describes the animation process from concept to output

animation field sizes


In 2D animation, centimetres and inches are used to specify distances and lengths, but there is another measurement system used unique to animation: fields....


an animation glossary


Includes a US/UK dictionary of the more common differences in film and video terms
 

aspect ratios /non-square  pixels

This page discusses picture aspect ratios and pixel aspect ratios. It is easy to become confused, especially when trying to produce graphics for broadcast use
 

bitmap backgrounds

Finding a way to represent a "real" piece of artwork in the virtual world of computer graphics

bitmap file types

A brief guided tour to just part of the bitmap file maze

a digital primer

For the digitally challenged - at last, a simple answer to the question: what does "digital" mean?

fairings

Accelerations and decelerations - can be the difference between a piece of indifferent animation and something with real flair

pixels and vectors


A thorough basic guide to the main features of and differences between vector graphics and bitmap graphics
 

writing a dopesheet 


This is one aspect of animation that has changed little. There is only one real rule....
communicate clearly !
 

widescreen notes


In most of Europe, most TV production is now wide screen. But many people still watch on old "4 x 3" TVs. What to do about it
Also - some simple advice concerning
High Definition

 

wobbly animation


One for animation nerds only...why does some animation wobble and why do some people like it?

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